Application DeliveryDDoSWPO

Was There a DDoS Attack on Pokemon Go or Not? Does It Really Matter?

July 19, 2016 — by Frank Yue1


Pokemon Go launched recently on July 6 with an overwhelming response from fans and players signing up in unprecedented numbers. By July 12, there were over 21 million active users who had downloaded the game to their phones to catch Pokemon like Pikachu and Charmander.

Of course, with the massive influx of players to the game, there were connectivity issues. Potential players could not create accounts and afterwards, they were only logging into the game intermittently. This is most likely due to the game’s designers not properly predicting the number of people wanting to play and scaling out the appropriate pieces of the infrastructure including the registration servers, authentication servers, and application servers.